The thing video games had to learn was to write, which is not to let people choose their own stuff, but actually prescribe it. To say, "This character is not a blank canvas that you can project onto. I'm going to tell you what this character is like. And I'm going to tell you what happens to them. You're going to feel involved in other ways." Video games made the mistake of thinking everything had to be projectable, and this doesn't do that at all.
Alex GarlandI've written original material before, where I've come up with the idea and the characters myself, and that's definitely very different to working with someone else's characters and stories.
Alex GarlandIt slightly depends on your perspective, sort of how you look at these things, but when I sit down to write a script, I'm not planning to write a script; I'm planning to make a film, and so I only see the script as being just a step there.
Alex GarlandDream life, I realized, was only confusing when you were awake. It was from the perspective of waking life that dream life seemed fractured and lacking consequence, lacking any certainty that one thing led to another. But from within dream life, the world was generally coherent. Not exactly an unconfusing world-just no more confusing than any other.
Alex Garland