Popper and Nabokov are very different people in some ways - and I'm ready to devote large chunks of my life to both of them. Popper didn't think much of words but thought ideas mattered, and Nabokov didn't think much of ideas, but words mattered, and so on. But both of them had a sense that this is a world of infinite discovery, unending discovery. That quest to discover more in any direction is what I think drives me, and what drives humans, when they're doing the most interesting things.
Brian BoydIt seems to me to make as much sense to talk about literature as a large-scale human phenomenon without bringing in evolution as it does to engage in cosmology while you're thinking the universe is still geocentric.
Brian BoydIf an artwork never gets any attention from anybody, then obviously it's got problems. If it gains attention from a very small elite, then it's presumably doing something. Finnegans Wake gets a lot of attention from certain people who become passionate about it, who are usually very good readers in general. Although - I often talk about costs and benefits - it seems to me the costs of reading Finnegans Wake are not worth the benefits, however many there may be. And it's the same with the more arcane among poets, Zukofsky and so on.
Brian BoydArt and literature need extreme sociality to a degree that even dolphins don't have. We are the only large mammalian species that has such intense sociality. There are some small mammals that have become eusocial - the mole rats - but that's a different thing. Humans are able to understand one another at very high levels, to cooperate in very large groups. Humans depend on one another in ways that are an absolute precondition to sharing the kinds of information that makes narrative possible.
Brian BoydThere's a young Danish guy who has done a lot of work from an evolutionary perspective, Mathias Clasen. Basically, his argument is we've evolved to fear the monstrous, to be very wary of large, unknown, life-threatening forces. In art, we can play with these things in ways that allow us to feel the intensity of the horror, but in "safe mode," if you like, detached from real consequences.
Brian Boyd