It was all about how we were going to build these costumes with lighting in them, and trying to make them a little more high fashion, a little sexier, and a little edgier. But we just did tons and tons of research, and we would constantly be bringing things to each other and inspiring each other.
Christine Bieselin ClarkTrying to use all the existing technologies that were out there wouldn't work for us because none of them were flexible. Everything was rigid in some way, so we had to go on a manhunt, essentially for something that was a viable technology. So it was a good four-months of just designing and figuring out the lights.
Christine Bieselin ClarkI love what I do and I love being part of the storytelling process. And I love the technological advancements. It was the thing that kept me going on every 20-hour day, 7 days a week. You have to love it to do that.
Christine Bieselin ClarkI don't want to toot all of our horns, but the entire design team and this department really pioneered a bunch of things that have never been done before. I think it's a beautiful look. I think it deserves recognition quite frankly.
Christine Bieselin ClarkI think that you're very aware that you're shooting a 3D film for a movie that's beloved to the fan community, and that it's going to be on people's radar, and that you have to be excellent. I think it evolved over time how epic it has become. The first time we went to Comic-Con after we finished shooting I went, "oh my goodness, oh my goodness!"
Christine Bieselin ClarkWe also had a team of costumers that would do samples for us, of fabrics, textures, people doing silhouettes of things up on dress forms, just to kind of inform the design process. Through all of that we got to the point that we had to figure out how to light them up. So that was a huge undertaking.
Christine Bieselin Clark