When in doubt, the rule of threes is a rule that plays well with all of storytelling. When describing a thing? No more than three details. A character's arc? Three beats. A story? Three acts. An act? Three sequences. A plot point culminating in a mystery of a twist? At least three mentions throughout the tale. This is an old rule, and a good one. It's not universal - but it's a good place to start.
Chuck WendigStory matters. Writing is important. Stories make the world go around. Many things begin as words on a page. It matters to the world. And it matters to you. Don't let anyone rob you of that. Don't rob yourself of it, either. Don't diminish. Don't dismiss. Embrace. Create. Accelerate.
Chuck WendigWrite like you write, like you can't help but write, and your voice will become yours and yours alone. It'll take time but it'll happen as long as you let it. Own your voice, for your voice is your own. Once you know where your voice lives, you no longer have to worry so much about being derivative.
Chuck WendigYou've got all these characters and yet, you're hovering over one character like a fly over a stinky diaper. Realize that you've got a kickass superpower: you can possess and take-over anybody inside the story. With the power of Point-of-View, you can drag us along for the ride. You can shove us into their eyes, their minds, you can force us to piggyback on their experiences past and present. Sometimes untangling a knotted-up tale means looking at it from different eyes: what better eyes than those of the other characters inside the story?
Chuck WendigWriting advice is not the product of an equation. "If you do X, then Y will occur" is false in this instance. "If you name a character John Q. Hymenbreaker, your book will be an instant bestseller" is crazy-talk. Writing advice is not about providing certifiable answers. It is about making suggestions.
Chuck Wendig