Obviously, selling out is an issue but it's almost like an uncanny valley where you can be pretty unpopular for a while but you'll have die-hard fans that love you. Then as you get more popular, it'll be great and people will be excited for you and then you get to this middle-level popularity and people are like, "Oh, you're not famous but you're also not - we know who you are." You're just this like hideous disfigured music.
Dan DeaconI do subscribe to the 2012 theory, but regardless of the date, it's hard not to notice that humans are polluting the earth with humans, that soon it'll be difficult to get water to people and find land to grow food on. The infrastructures that hold up cities are going to be harder to maintain, and the resources that make it possible are going to be harder to find. I'm not even talking about oil; I'm talking about, like, steel.
Dan DeaconI think a lot of electronic musicians are drawn to starting with texture because the whole reason we're working with electronics is to try to create new sounds or sounds that cannot be created acoustically. When you're doing that, it's nice to be able to just create a different palette for every single song. I feel like a lot of electronic music sounds like...Each album sounds like a compilation more than it does a band.
Dan DeaconThe smaller the instrument or more hidden it is such as electronics, the more esoteric it becomes and in my mind becomes boring watching someone go like this and that has no direct... It's just a complete abstract motion, not attach to any sound.
Dan DeaconWhen music becomes a job, you all of a sudden have other jobs and you become like a manager of time. If you have no ability to do that, your job gets very hard very quickly.
Dan DeaconFinishing a song is definitely the hardest part. It's, you know, you can polish it forever and then whittle it down into something it wasn't and be like, "I need to build it back up," which is why some tracks have 400 versions. But I guess you know when it's done when...I have a maximalist approach to sound when I can't find any more space to put new sounds.
Dan Deacon