I just try to make comics for myself, try to give it some kind of unity throughout. That often involves tiny details. I'm never sure what's going to be obvious or what nobody will ever notice. I put stuff in my comics that I thought was blatantly obvious, and nobody noticed. And things that I think are buried in the background, everybody gets it. So I try to be consistently aware of every part of the frame.
Daniel ClowesI love the medium and I love individual comics, but the business is nothing I would be proud of.
Daniel ClowesYou have to find the tone of the piece and modulate that. There are ways to indicate that - I try to incorporate the biggest range I can within the story, going from humorous to serious without it being jarring. That's the hardest part, to keep that balance. It requires being constantly aware of where you are in the story. You can't really do that in a movie: You can't slightly modulate the tone by the way the character's eyeballs look in one certain scene.
Daniel ClowesWhen I go back and reread the stuff, I'm always floored by how deeply personal and revealing it actually is.
Daniel ClowesI'd always wanted to do a weekly strip, or a strip that was in installments like that. It's been fun trying to figure out how to make that work. Their standards are so prissy that they won't allow me to use all kinds of language. Not only can you not swear, this morning I was informed I couldn't use the word "schmuck." I couldn't use "crap," "schmuck," or "get laid." Those three were beyond the pale. But you get around that, and it comes out better. I can't quite explain why.
Daniel ClowesMy feeling is that it's one of the very few things that comics can do that you really can't do in any other medium. I feel like the reader accepts all of these styles, and after a certain point you can flip the pages and see a character rendered very differently than you saw on an earlier page, and it's not jarring. It suggests things that you can't suggest just in the writing or in the plotting.
Daniel Clowes