The human face is the most deeply ingrained image in our brains. It is the two dots and a dash we connect with as babies. It is the focus of our attention in our relationships with each other. The face and the human figure express all we are. Everything else - architecture, art, even landscape - we usually understand in relation to us.
Dave McKeanWhen you just get fantasy stories that are about fairies or goblins, I just don't care. I'm never going to meet a goblin, it doesn't mean anything to me. So my definition of fantasy is very broad, it's anything to do with memory, or dreams, or ways of interpreting or making sense of the world.
Dave McKeanIf you want to be a chef or a scientist, you've got to know what the current thinking is, so if you want to write comics or draw comics find out what the very best ones are and look at them all and then you'll know where the bars are because the bars are often very high, if you are going to make a splash and make yourself known, you need to get to that level.
Dave McKeanUsually, the most difficult thing to do is photo-real stuff. Something that has to actually look like the real world, because it's just so difficult to do that. We're just so used to looking at the real world, our brains instantly see when something is not quite right.
Dave McKeanThe inspiration is all in the script, in the text. So whatever it is, either it is a film or a book to be illustrated, anything. Everything you need to know is in the text. So the thing is trying to find right tone and voice, the right style, the right way of expressing the emotions in a story or in the location of the story, but it is all in the text.
Dave McKeanThe human face is the most deeply ingrained image in our brains. It is the two dots and a dash we connect with as babies. It is the focus of our attention in our relationships with each other. The face and the human figure express all we are. Everything else - architecture, art, even landscape - we usually understand in relation to us.
Dave McKeanPhotoShop is a program I use all the time with my 2D stuff. And that's an extraordinary program - you really can do anything there, and I've never hit my head on the ceiling. The 3D stuff is incredibly complicated, monstrously complicated, but for the things that I want to do, I've found very simple and interesting ways, I hope, of making images without getting tied up too much in the maps and technicalities.
Dave McKean