I've turned down jobs because I've said, 'Honestly, I can't find my way in. I can't do it. I love you, as a director. I think the script is good. You deserve better than I think I can do.'
I don't make decisions based on money.
Games, by nature, have more plot options and non-linear qualities than TV and film.
I've got huge tubs full of X-Files memorobilia that I can sell on eBay.
If my work was good enough, I would never have to do publicity.
A lot of times passion projects or films are difficult to make because they don't have proven directors attached to them.