While the storytelling in games is getting so much better, you look at something like Grand Theft Auto V, which I thought was really beautifully written, it doesn't really need a movie because it is a movie. So I think you need a unique game - you either need an incredibly talented writer and director to come in and put together an amazing vision, or you need a game like Metal Gear, which is very cinematic, has a huge amount of history behind it, but whose cinematic experience is very different from what you'd get in a theater.
David HayterI was beating Amanda Lim to death with the tire iron, I accidently hit her in the finger. It was a fake tire iron, but it was run through with metal in the middle and when she looked up after the take, she was crying and it really hurt her and so I felt pretty terrible about that, but they got back at me when I had my big fight with Casey at the end and she just beat the bejesus out of me, being the amazing stuntwoman that she is.
David HayterIf you can get an audience to identify themselves with a character, they will subconsciously feel that their own lives are in danger. People tend to pay attention in situations like that. I think fear is the easiest, and most visceral, emotion to activate in an audience.
David HayterOn the lower budget pictures, you go overtime more, you're sort of scrambling for the shots and cobbling together more ideas at the end.
David Hayter