Donโt make it sound like I laughed because I was troubled or inconvenienced or put out. I donโt want them to read anything into it. But if you want to say that I laughed, I think that would be a good answer.
Eiji AonumaWe're making efforts regarding the total flow of the Zelda game. So far, the basic flow of the Zelda games is you're exploring a field, you go to a dungeon, you conquer it and return to the field. We're looking at altering that traditional flow. That's all I can share, and I can't say more until E3 next year.
Eiji AonumaBut you can enjoy my next announcement. As soon as I am back at my office I will start preparing something new that I can show.
Eiji AonumaWe encountered an awful lot of problems from the drastic leap we took with Wind Waker. I think we will be a bit more careful in the future, but if we find a new approach that not just the developers, but also the users would enjoy then I think we will want to break new ground again. But we havenโt found such an approach yet.
Eiji AonumaWhen Mr. Miyamoto says easy, he doesnt mean simple. He means easily -- this is the difficulty of the language here. Its accessible, and you know how to do things, if not necessarily what to do. You may have a series of puzzles to figure out, and it may be difficult to decipher the meaning, but its not difficult to accomplish what you need to do.
Eiji Aonuma