Donโt make it sound like I laughed because I was troubled or inconvenienced or put out. I donโt want them to read anything into it. But if you want to say that I laughed, I think that would be a good answer.
Eiji AonumaWe encountered an awful lot of problems from the drastic leap we took with Wind Waker. I think we will be a bit more careful in the future, but if we find a new approach that not just the developers, but also the users would enjoy then I think we will want to break new ground again. But we havenโt found such an approach yet.
Eiji AonumaWe're making efforts regarding the total flow of the Zelda game. So far, the basic flow of the Zelda games is you're exploring a field, you go to a dungeon, you conquer it and return to the field. We're looking at altering that traditional flow. That's all I can share, and I can't say more until E3 next year.
Eiji AonumaRecently I have been spending my lunch with other game directors playing over local connection battle in Spirit Tracks. It is very good to do that in order to facilitate better communications between us. I have been partnering with the director of the Spirit Tracks to fight against the director of the new Wii game and yes, recently we have been winning!
Eiji Aonuma