I don't really believe in 'directions' in art; the rope twists as you follow it, that's all.
Graham NelsonI try to make puzzles range all the way from easy to hard, and to leave many open at once.
Graham NelsonThen in my early teens, when the home computer bubble was blowing, I had one of the first, an Acorn Atom, and used to write primitive adventures on that.
Graham NelsonWhat I would pay much more attention to are the few points where the player can inadvertently make a career decision. Most players end up back-tracking, though some actually enjoy this.
Graham Nelson