What I would pay much more attention to are the few points where the player can inadvertently make a career decision. Most players end up back-tracking, though some actually enjoy this.
Graham NelsonI don't really believe in 'directions' in art; the rope twists as you follow it, that's all.
Graham NelsonThe 'interactive fiction' format hasn't changed in any fundamental way since the early 1970s, in the same way that the format of the novel hasn't since 1700.
Graham NelsonI try to make puzzles range all the way from easy to hard, and to leave many open at once.
Graham Nelson