With sports and games, you have fun despite working very hard, even despite failing repeatedly. Even the fun of a night out, you have to get somewhere and do all the conversational, social work of being out. There's effort involved. But then when you're finished, you can conclude, "Actually there was something gratifying about the hardship that I just encountered." That discovery of novelty is where the molten core of fun is.
Ian BogostThe more you're drowning in familiarity, the better the fun is. It requires less novelty to produce even more gratification. And it's something that didn't come from you. It was about the other thing - the thing you were experiencing, or the people you were with, or the mechanism you were operating, or whatever it might be.
Ian BogostWe don't like to think of ourselves as subject to the forces of the world, we like to think of ourselves as exerting that force.
Ian BogostPlay is this process of operating the world, of manipulating things. It's related to experimentation, and it's related to pleasure, but not defined by it.
Ian BogostWouldn't we all rather have the possibility of finding pleasure and delight in literally anything we might encounter? Instead of assuming that actually there are only these three things where pleasure and delight are possible. Like oh, it's television and socialization and work, and then everything else is the smoke I have to somehow choke my way through in order to get to the good parts.
Ian Bogost