One of my favorite things about the Kung Fu Panda 3 is the look of it. We never go for realism. I think a lot of time when people go for 3D that's the mistake. Because we're never going for full realism - for computer generated live action films like Avatar the goal is realism, to make the audience feel like they are seeing something that is real. Lord of the Rings had character design and environments to make it look real, whereas we aren't going for that, we are going for something that is theatrically, viscerally, and emotionally real.
Jennifer Yuh NelsonYou have hundreds of artists you're dealing with across the world and the scale of this movie [Kung Fu Panda] was insane - we had a parallel pipeline going on where you had two versions recording Mandarin voice actors, getting it to be funny for Mandarin audiences going beyond a straight translation, and then animating it and lighting it, it's a lot of work.
Jennifer Yuh NelsonWe go for our own reality. I remember some of our guys saying it is way harder to make stylized art directed explosions of jade rather than a regular explosion of shrapnel.
Jennifer Yuh NelsonI think it's really nice to have an authenticity, it's a huge source for us to be able to lean on people who have that knowledge.
Jennifer Yuh NelsonWe went to a remote Panda Base which was insane because inside there were several cribs which held about twenty baby pandas. They were all different sizes and they were all lying there in a long row. It was so cute, I could hardly stand it. I wanted to take them all home with me.
Jennifer Yuh Nelson