I was making Marvel Studios movies, Amy Pascal was running Sony. Occasionally, she would share drafts with certain people at the studio and I would read them, and see cuts of the movies. But what I've learned with is that I'm no help whatsoever giving passive comments on other people's projects.
Kevin FeigeClickbait is the worst. That's my big moral highground, when I don't click on clickbait.
Kevin FeigeI think that's there are a couple of reasons for that. One is as you're introducing the fourth and fifth versions of these MacGuffins that we've been playing with for a long time, you wanna do something different with them and not just have them be an object passed around. So the notion that something is inherent in the literal body of one of your lead heroes is interesting. And the idea that the Eye of Agamotto's a great relic over the course of Doctor Strange comics anyway.
Kevin FeigeWe are fortunate to have such an esteemed filmmaker join the Marvel family. The talents Ryan [Coogler] showcased in his first two films easily made him our top choice to direct 'Black Panther.' Many fans have waited a long time to see Black Panther in his own film, and with Ryan we know we've found the perfect director to bring T'Challa's story to life.
Kevin FeigeI was making Marvel Studios movies, Amy Pascal was running Sony. Occasionally, she would share drafts with certain people at the studio and I would read them, and see cuts of the movies. But what I've learned with is that I'm no help whatsoever giving passive comments on other people's projects.
Kevin FeigeMost obviously it [Doctor Strange] will introduce a new character who will be in play in the universe, but once you have gotten an audience to buy into a new concept then it's fun to keep, to play-off, or spin-off that concept down the line.
Kevin FeigeBeing authentic in the way you'll see today on the sets [of Doctor Strange] that Charles Wood has designed for us, being authentic in filming, as we did for the first week on production on this in Nepal and in Kathmandu. It was important to us to make it feel like these were real locations and real things.
Kevin Feige