If during creative processes the desire for money and fame comes before passion and joy, the chances for a big hit decrease considerably, at least in my experience.
Klaus TeuberI'd advise all aspiring game designers not to aim for money when developing a game, because unfortunately it is very rare for game designers to be able to earn a living by developing analog games.
Klaus TeuberAmong the games I did not develop myself, my most frequently played game is definitely "Doppelkopf," a traditional German card game; for more than 40 years now, I play it regularly with old school friends.
Klaus TeuberIt is always a most delightful moment for me when people contact me via mail or approach me at game fairs and thank me for the many enjoyable hours I have brought them with my games.
Klaus Teuber