Eventually, I think, by using such elements as flocks of birds or biblical quotes, repeatedly I add meaning to my final product. I'm still exploring how to express my feelings through these elements. I've always felt that in order to portray humans, you should not be shooting humans; you should be shooting something else. And what I've used is animals, which are very important in my films.
Mamoru OshiiIf I really feel that I want to shoot live people and live backgrounds, then that movie will become live-action. If I don't have any particular actors I want to use, I'd probably consider animation for that project. Which medium I use doesn't really make that much difference to me.
Mamoru OshiiEver since I was a child, I always had insecurity or suspicions about my own personal identity. That's why I started going to a lot of movie theaters, because I felt more comfortable there than at school. Now, the search for a personal identity is becoming a common topic for young Japanese people, and it's a big theme in their own lives. But it's been a theme in my life, as well, ever since I was young.
Mamoru OshiiI do have huge pressure in terms of making my animation, because a lot of audiences and producers are expecting me to make films with a lot of action. They all know that I'm very good at action scenes, but I tend to not use many, so they're all frustrated with me. But I do that intentionally. Yes, if I do a movie with a bunch of action, it's going to be a lot more successful than the types of movies I'm making right now. The producers often say, "Instead of using all these philosophical phrases, why don't you change this into an action scene?" But I intend to continue to make these movies.
Mamoru OshiiI was always interested in technology. When personal computers came out, I was one of the first to pick one up and begin playing with it. My hobbies tend to be not about going fishing or hiking, but about playing on machines. Just like some people like helicopters and tanks and cars, I like technology a lot.
Mamoru Oshii