If you're building a social product, you're still living in the last century if your product doesn't work on Facebook.
Max LevchinIf the game designer produces more content than he can consume per month, some fraction of the people will say more quests, more tests, more challenges, more whatever, and they will be compelled by it.
Max LevchinFacebook and Myspace are the U.S. audience, which is tried and true when it comes to being susceptible to ads.
Max Levchin