Most games follow a real railroad plot, no matter what you want, you're following their storyline to its unavoidable conclusion. I'd like to write a game where your character can follow any number of possible story arcs and sub-plots.
Patrick RothfussItโs not over if youโre still here,โ Chronicler said. โItโs not a tragedy if youโre still alive.
Patrick RothfussAlso, worldbuilding touches all aspects of your story. It touches plot and character as well. If you don't know the culture your character comes from, how can you know what he's really like? You must know your characters on a much deeper level than you would if you just shrugged your way into a cookie cutter fantasy world.
Patrick Rothfussin my opinion if you have a secret compartment in your lute case and don't use it to hide things, there is something terribly, terribly wrong with you.
Patrick RothfussI know there's a lot of talk about self-publishing right now. Everyone's giddy with the possibilities. And I'll admit that it looks good on paper: sell your books directly and keep a bigger chunk of the profit for yourself. No rejection letters. No hassle with agents. Sounds good, right?
Patrick RothfussStand alone books are nice because they have everything all in one tidy little package. Neverwhere was awesome because you get action, adventure, character development, the exploration of a strange world, PLUS resolution of all the problems and mysteries at the end. No lines no waiting. That's very satisfying. Multi-volume stories are satisfying too, just in a different way.
Patrick Rothfuss