Japanese people wouldn't come up with ideas of blood splattering all over. Japanese focus more on the intricacies of the actions, the motion.
Satoshi TajiriI'm part of the first generation who grew up with manga [comics] and anime [animation], you know, after 'Godzilla.' I was absorbed with Ultraman on TV and in manga. The profession of game designer was created really recently. If it didn't exist, I'd probably be making anime.
Satoshi TajiriWhat's more important is that the monsters are controllable by the players.Pikachu is like the name of the species. But each player can name their own Pikachu. So kids can relate to it more. They get more attached to them that way.
Satoshi TajiriWhen you're a kid and get your first bike, you want to go somewhere you've never been before. That's like Pokรฉmon. Everybody shares the same experience, but everybody wants to take it someplace else. And you can do that.
Satoshi TajiriPokรฉmon was made with Miyamoto-san's advice. Since I was a teenager, playing Donkey Kong, he's always been my role model. He's a mentor for my heart.
Satoshi TajiriI was really careful in making monsters faint rather than die. I think that young people playing games have an abnormal concept about dying. They start to lose and say, โIโm dying.โ Itโs not right for kids to think about a concept of death that way. They need to treat death with more respect.
Satoshi Tajiri