We forget that what matters begins with the imagination.
The reader wants to see something happen between pages one and four hundred, and nothing happens if the characters don't change.
Hurt leads to bitterness, bitterness to anger, travel too far that road and the way is lost.
You shouldn't believe everything you hear you're young, not stupid.
Deception is mostly a game we play with ourselves.
Testing of self is a regular part of our own lives, so it seems natural to make it a part of the lives of my characters, as well, albeit on a much different level.