I don't really get that nervous about whether people like it. You can't do anything about that. It's more technical. You spend two years of your life obsessing, picturing sound details, and you work so hard to make a movie a certain way, that you get there, and you're like - is it loud enough or whatever, so that this experience with everybody in this room is the fairest chance I can get. And then if you like it, cool, and if you don't, whatever.
Ti WestMovies aren't "slow burn," and aren't serious, aren't interesting, because everything from the movie to the promotional materials is telling you that you have to see it between Friday and Sunday, and then you can forget about it. It's not an important movie, it's just a lowest-common-denominator thrill-ride for three days when you've got nothing to do. That does a major disservice to the quality of the films
Ti WestTo me it's not so much that the movies are slow-paced as much as they are about spending time building a relationship between the audience and the characters. If you don't spend an adequate amount of time doing this, then how can you expect to scare anyone?
Ti West[Valley of Violence] was written for James Ransone. PJ's a friend of mine, I've known him for a long time, he's always like, "Dude, when are we going to make a movie together?" I finally called him.
Ti WestIt's very important to me to find ways to relate the audience to the characters. This is the first thing to go in most mainstream horror films.
Ti WestYou're limited to one image, but you can have 50 audio tracks. It's something you'd be foolish not to experiment with. So I'm also very interested in sound that happens offscreen. I think that's a way to expand the scope of the movie. And it's all very planned out from the script stage. For me, sound design is a major part of the narrative. I think that's what makes working with certain people on the producer level difficult.
Ti West