It was so complex [in "Trolls"] that the technical team had to build a new program. It was about rendering and manipulating that weird hair. We also wanted to break the mold of what what we thought the princess was about...we wanted to keep her troll 'look' - the stumpy legs, an ugly/cute look, it was all inspired from the doll.
Walt DohrnWe'd all [with Mike Mitchell] been together at Dreamworks for over ten years, so we all had the same goals.
Walt DohrnI was trying to foster a great working relationship between those two departments [design and the writing teams], because classically in animation the two don't get along.
Walt DohrnIt was so complex [in "Trolls"] that the technical team had to build a new program. It was about rendering and manipulating that weird hair. We also wanted to break the mold of what what we thought the princess was about...we wanted to keep her troll 'look' - the stumpy legs, an ugly/cute look, it was all inspired from the doll.
Walt Dohrn