It was so complex [in "Trolls"] that the technical team had to build a new program. It was about rendering and manipulating that weird hair. We also wanted to break the mold of what what we thought the princess was about...we wanted to keep her troll 'look' - the stumpy legs, an ugly/cute look, it was all inspired from the doll.
Walt DohrnMike [Mitchell] brought me on as co-director, and eventually we ended up sharing a brain. It was overwhelming initially when I was working with departments I hadn't had contact with before.
Walt DohrnI was trying to foster a great working relationship between those two departments [design and the writing teams], because classically in animation the two don't get along.
Walt Dohrn