I do not think novels are necessarily more worthwhile than games. A novel can be a trivial waste of time, and a game can teach. Whatever the genre, I think a successful narrative allows us to participate, to try on new roles and points of view. At their best, novels and games serve as vehicles for discovery.
Allegra GoodmanThe new one actually reads, but only to pass judgment. This is the way kids learn today. Someone told them how you feel is more important than what you know, and so they think accusations are ideas. This is political correction run amok.
Allegra GoodmanFor many American-Jewish writers, the dominant motifs have been cultural, secular, sometimes comic, often satirical. Writing about the religious component of Judaism, I found my own themes independent of the New York experience and the immigrant experience.
Allegra GoodmanI suspect the popularity of young adults and dystopian novels has something to do with a desire for allegory and old-fashioned morality tales. In fact, you might find your religious framework here in dystopian, post-apocalyptic fiction. Here, and in videogames, you find strict codes of authority, the "rules of the game," the life-or-death quest and struggle that people crave.
Allegra GoodmanIn novels like 'Kaaterskill Falls', I've been able to write sympathetically about religious people - and beyond that, I've been able to take a religious point of view - because belief does not anger or embarrass me.
Allegra GoodmanI do not think novels are necessarily more worthwhile than games. A novel can be a trivial waste of time, and a game can teach. Whatever the genre, I think a successful narrative allows us to participate, to try on new roles and points of view. At their best, novels and games serve as vehicles for discovery.
Allegra GoodmanI do think some games are works of art, although their medium is visual rather than verbal. Both games and novels allow the reader/player to become a protagonist in the theater of the imagination. Both build worlds. In my opinion, the big difference between game and novel is in narrative structure. Communal role-playing games are open-plan without an end. A novel - at least the kind I write - has a closed structure with a beginning, a middle, and an end. I like that closed structure, and I feel I can say more with it.
Allegra Goodman