Here's my theory: I think both fiction and role-playing games involve a narrative journey. When that journey never ends, it feeds an addictive cycle. When that journey has an end, it brings us back to ourselves and to our own lives. This return allows us to reflect. Perhaps this is why I prefer a closed structure for books and games.
Allegra GoodmanI do think some games are works of art, although their medium is visual rather than verbal. Both games and novels allow the reader/player to become a protagonist in the theater of the imagination. Both build worlds. In my opinion, the big difference between game and novel is in narrative structure. Communal role-playing games are open-plan without an end. A novel - at least the kind I write - has a closed structure with a beginning, a middle, and an end. I like that closed structure, and I feel I can say more with it.
Allegra GoodmanThe new one actually reads, but only to pass judgment. This is the way kids learn today. Someone told them how you feel is more important than what you know, and so they think accusations are ideas. This is political correction run amok.
Allegra GoodmanFor many American-Jewish writers, the dominant motifs have been cultural, secular, sometimes comic, often satirical. Writing about the religious component of Judaism, I found my own themes independent of the New York experience and the immigrant experience.
Allegra GoodmanHere's my theory: I think both fiction and role-playing games involve a narrative journey. When that journey never ends, it feeds an addictive cycle. When that journey has an end, it brings us back to ourselves and to our own lives. This return allows us to reflect. Perhaps this is why I prefer a closed structure for books and games.
Allegra Goodman