If the horse you're drawing looks more like a dog, make it a dog.
Before you trade sandwiches, check between the bread.
Hitting the kid with the ball might get you the ball, but it won't get you anyone to throw it to.
Look at the footprints you've made.
The longer the test the better you feel when it's over.
It doesn't count if your swing is going the highest if you're getting pushed.