I see a lot of possibilities in the age of my characters - between 18 and 21. You have a window of opportunity when you leave your childhood behind and have this chance to become what you always wanted to be. For me, that was a time when I could have gone many different ways. I was in flux and deciding what kind of person I would become. There's something interesting about the vision of what that will be and the reality of making that happen, and how you really are what you are. Unless you're "in character," it's impossible to get around that.
Daniel ClowesI'm usually the last to see my influence in other people's work. People give me stuff and say "Oh look, this guy's ripping you off," and I'm like "What do you mean?" Often I see the people that I've ripped off filtered into my own work. In other people's work, I can only see specific, tiny little instances of inflections stolen from another artist.
Daniel ClowesIf you think about it enough to have a really articulate answer, you're not doing it right. That's how I feel about art. If your thought process could take you to knowing exactly what you're doing and why, there would be no point in making the art. It would become like propaganda. It's more nebulous than that.
Daniel ClowesI was thinking the other day that there will never be another form of music that everybody has to respond to - like disco.
Daniel ClowesI used to use cigarettes to indicate somebody's an outsider a lot. It gave character a seedy, disreputable, almost suicidal quality. Now cigarettes are so unused - - you can't have anybody indoors smoking. If you drew that in a restaurant, you'd have to have a panel where the manager comes over and kicks them out. Unless it's set in Europe, you can't really do that. Characters who smoke - - it dates comics, somehow.
Daniel ClowesI never feel there's anything I can't do with comics. There are certain things in comics that you can't do in any other medium: for instance, in Mister Wonderful, Marshall's narration overlaps the events as they're going on. That would be difficult in film; you could blot speech out with a voiceover, but it wouldn't have the same effect. That's always of interest, to see what new things you can do in comics form.
Daniel Clowes