When I said that something was going to cost a certain amount of money, I actually knew what I was talking about. The biggest problem that we were having on the financing front was people with lots of money saying "you need more money to make this film [Moon]," and us saying "no this is the first feature film we want to do it at a budget where we sort of prove ourselves at the starting end of making feature films; we can do this for $5 million." That is where the convincing part between me and Stuart came, we had to convince people with money that we could do it for that budget.
Duncan JonesYou are spending millions and millions of dollars of other peoples money when you make a movie. You have to at least approach it in a way where you can see how you can make that money back for the people who are investing.
Duncan JonesMaybe there is a sort of a sweet middle ground there, where you can do something with something with like 20 to 40 million and do something which is much more character driven, but still create a sort of visual spectacle around it. That is what I'd like to do.
Duncan JonesSometimes there's a disjoint between what works on the page and what works with visual story telling.
Duncan JonesYou know, in an ideal world, people would just be intrigued and go and see a film without knowing anything about it, because that's where you're going to have the most experience of a film, the biggest, the most revelation of a film. But at the same time, I think there are benefits of having seen a trailer where you actually look forward to seeing moments in a film knowing that they're coming up. I don't know which is better.
Duncan JonesI was also a science fiction and fantasy fan, growing up, in games and books and movies. I love Tolkien and I love Dungeons & Dragons, so the opportunity to have a fantasy-based RTS, or real time strategy game, at that time, seemed cool. I started playing it, and the early games were simple, but fun and they had these great heroes.
Duncan Jones