When I said that something was going to cost a certain amount of money, I actually knew what I was talking about. The biggest problem that we were having on the financing front was people with lots of money saying "you need more money to make this film [Moon]," and us saying "no this is the first feature film we want to do it at a budget where we sort of prove ourselves at the starting end of making feature films; we can do this for $5 million." That is where the convincing part between me and Stuart came, we had to convince people with money that we could do it for that budget.
Duncan JonesYou go through different stages when you're working on the music in film. At least, I do. You have a temp score, so you have music from other people, usually from other movies, to give you a sense of what the mood is supposed to be, what the atmosphere is.
Duncan JonesI think that I would like to have that kind of a budget [hundreds millions dollars] and I think the reasons for it are it gives you more time and it gives you the opportunity to be more ambitious with what you want to do with the camera and also how a scene works. I wouldn't want to direct those kinds of scripts.
Duncan JonesEveryone wants to know what you want to work on and everyone wants to pitch you what they're working on. And that's just part of the process. And hopefully, at some point you find someone of like minds and you make a film.
Duncan JonesI was also a science fiction and fantasy fan, growing up, in games and books and movies. I love Tolkien and I love Dungeons & Dragons, so the opportunity to have a fantasy-based RTS, or real time strategy game, at that time, seemed cool. I started playing it, and the early games were simple, but fun and they had these great heroes.
Duncan Jones