We go for our own reality. I remember some of our guys saying it is way harder to make stylized art directed explosions of jade rather than a regular explosion of shrapnel.
Jennifer Yuh NelsonYou're right, we both have been working on these films [Kung Fu Panda] forever and we know these characters so well that literally we will react to the same note in the same way. We will have the same answer most of the time.
Jennifer Yuh NelsonWe have those new environments [during Kung Fu Panda 3] that give a scale to the movie, that are the spirit realm and the panda village. The spirit realm, having no gravity, having this massive space, allowed us to do huge action shots. All that we just couldn't do before. We just couldn't get the scale, we'd have to cheat them. This time we found ourselves more free.
Jennifer Yuh NelsonOne of the things we love about Po [Kung Fu Panda] is that he's vulnerable. He's someone that we can all identify with because he has those insecurities. He's an outsider feeling guy.
Jennifer Yuh NelsonUsually they have to deal with a dubbing situation or subtitles, and it takes you out of the experience. That's why we wanted to make something that felt really immersive for Chiniese audience, but it takes a lot of work to make 2 versions of a movie!
Jennifer Yuh NelsonOne of my favorite things about the Kung Fu Panda 3 is the look of it. We never go for realism. I think a lot of time when people go for 3D that's the mistake. Because we're never going for full realism - for computer generated live action films like Avatar the goal is realism, to make the audience feel like they are seeing something that is real. Lord of the Rings had character design and environments to make it look real, whereas we aren't going for that, we are going for something that is theatrically, viscerally, and emotionally real.
Jennifer Yuh Nelson