Real vectoring in space, real orbital mechanics, is very counterintuitive, very strange, and very hard to render. It's expensive, and there's a learning curve. Some of it is about raising audience literacy to the point where they understand that.
Jon SpaihtsEverything I learn about the world, whether it's the simple arcana of how commercial products are manufactured and designed and how they reach our shelves and where the chips come from and who does the code, to more profound things like whether or not a black hole might be penetrable as a wormhole, whether or not universes might be accessible from here, whether space can be stretched and compressed to enable faster-than-light travel without violating physical law - all of those things have tremendous story potential.
Jon SpaihtsNow with the international space station generating a bunch of video, and Space X and other companies pursuing private space flight, I think it's on all of our radars much more than it has been since the moonshots. The science of filmmaking is making these visions possible now.
Jon Spaihts