Players enjoy complexity – especially the power that comes with powerful tools. What they do not like is “uninteresting decisions,” or games that leave them confused or with too many “easy” decisions – decisions where there is no learning to be had.
Kurt SquireThere is a well known saying among designers in the educational games business: 'If you want to take all of the fun out of it, get a bunch of educators involved.
Kurt SquireDesigning Online Communities is a must-have for anyone designing or researching online communities, particularly for learning. Owens' work is both comprehensive and eminently readable, a sweeping look at the technologies, design patterns, and cultural forms they produce that is both theoretically ambitious and grounded in examples and tools that will help you develop, research, and manage online communities.
Kurt Squire