You can only truly wow a player the first time he sees [a cutscene]. I felt if players saw the cutscenes outside of the game, they would no longer serve as rewards for playing the game, so I've decided against having them.
Masahiro SakuraiI'm not depressed and I continue to remain healthy and positive, but developing 'Smash Bros.' is beyond hard.
Masahiro SakuraiProviding accurate portrayals of characters is something I want to pay ample attention to. If I donโt stick to that thought, then weโd have to lower the quality or break the balance of the game. Something that goes way off spec could break the entire game.
Masahiro SakuraiWhat I can say now about paid DLC is that we aren't working on anything at the moment. We've put all our efforts into making the actual game. Creating DLC would involve large additional costs and require the involvement of a lot of people.
Masahiro Sakurai