If tournament popularity was the most important consideration, then I think we would create a Smash Bros game that included a multitude of fast moves with complicated controls. However, I believe this is actually the greatest shortcoming of fighting games at present, and that is the reason why I donโt do it.
Masahiro SakuraiSo I created a tool for you to do just that. With the Mii Fighter creator you can have any character you want join the battle.
Masahiro SakuraiIn terms of quantity, we've probably already reached the limit of what's feasible. I think a change of direction may be what's needed.
Masahiro SakuraiI'm not depressed and I continue to remain healthy and positive, but developing 'Smash Bros.' is beyond hard.
Masahiro SakuraiProviding accurate portrayals of characters is something I want to pay ample attention to. If I donโt stick to that thought, then weโd have to lower the quality or break the balance of the game. Something that goes way off spec could break the entire game.
Masahiro SakuraiAt the current time we have no plans. I consider my job at this point, and my main responsibility, to make the Wii U and 3DS versions the best and the fullest experience possible. That said, once finished, it's the type of thing we could take into consideration, but for now, you could consider DLC as not being in the cards.
Masahiro Sakurai