One of the reasons why Resident Evil is a very successful video game franchise, much more so than a lot of others that have fallen by the wayside, is that they have constantly evolved.
Paul W. S. AndersonI went for a more classical approach to filmmaking with lots of dolly, track and cranes, and slightly slower, more choreographed fight moves, so you get more fight moves in one take.
Paul W. S. AndersonWe've been working on the visual effects for a year, so we're trying to raise the bar. Stuff will absolutely come out at the screen, but it will absolutely not look as bad as that tire in Final Destination.
Paul W. S. AndersonI find it terribly distracting in movies when people do accents, I must say, unless it's terribly serious and the story is rooted in South Africa and you're doing a South African accent. But in period movies I think nothing can be more distracting than people doing accents.
Paul W. S. AndersonI started doing commercials in 2008 right after we released Death Race, and the reason was that I spent two years prepping Death Race and building all these custom rigs to shoot cars in the most dynamic and exciting way.
Paul W. S. AndersonThe way it works in commercials is they come to you with the script and then you do the visual, you do the storyboards, and you give your vision of it, but it's very much their baby. You just kind of put your polish and sheen on it, and you're interpretation of it, but it's very much the agency's idea.
Paul W. S. Anderson