Yeah, we were looking for a way to represent adulthood and the passing into adulthood. And I think, for me personally and a lot of the folks that I work with, childhood is kind of a sacred, special kind of point in time that has a real joy and purity to it. And we sort of long on a daily basis to reach back and kind of grab onto that in some way.
Pete DocterAny great movie you watch has some element of darkness or loss or some suffering in it. That's what makes the fun parts fun.
Pete DocterWe've tried to regulate things so that you at least get to go home at night and not have to pull all-nighters and see them on weekends and things. So, you know, like everything in life, it's a balance.
Pete DocterI mean, I've - these other films were flukes. I don't know what I'm doing. I should just quit. What would I miss? I'd miss my house and I'd miss going to work. But I think the thing that I realized I would miss most is probably similar to everybody, which is your friends.
Pete DocterWell, we try to - we definitely try to have a balance. And I think things have gotten a lot better at Pixar. When we did "Toy Story," that was an all hands on deck situation that really was time intensive.
Pete DocterWell, what if we did this in the mind as opposed to the brain? So instead of blood vessels and dendrites, what if it was consciousness and dream production? And that would allow us to have characters that represent emotions. And that felt like, man, that's exactly what animation does best - strong, opinionated, caricatured personalities. And that just got me excited.
Pete Docter