I don't think it's possible to teach a person to be an artist. But yet, I'm here, and I suppose this is what I'm expected to do. I teach a course called graphic narrative and one called digital studios, but no matter the topic, the basic principle underlying my "method" of teaching is that a properly prepared artist/creator must simply know everything. Not just how to draw, but how to see. Not just how to use a computer program, but what the word "penultimate" means. And the shape and orientation of a goat's pupil. And where Kentucky and Chile are, at least approximately.
Phoebe GloecknerOddly enough, I suppose, I don't give much thought to my style, and I don't attempt to be consistent - except within a story. You ask if I struggled to find my style. It seems to me that style - in other words, a way of thinking and doing things - is innate. You can try to will it to be different, but it's like a signature - you can't change its fundamental nature.
Phoebe GloecknerWhatever they are, can Comics be "Art"? Of course they can. The "Art" in a piece is something independent of genre, form, or material. My feeling is that most paintings, most films, most music, most literature and, indeed, most comics fail as "Art." A masterpiece in any genre, form or material is equally "good." It's ridiculous to impose a hierarchy of value on art. The division between high and low art is one that cannot be defended because it has no correlation to aesthetic response.
Phoebe GloecknerThe only way to know everything is to learn how to think, how to ask questions, how to navigate the world. Students must learn how to teach themselves to use new tools, how to talk to unfamiliar people, and basically how to be brave.
Phoebe GloecknerA character does seem to have a life of its own, but I have what I'd describe as a very fluid relationship with them - as I'm thinking of what they will be like, they shift in and out of focus - they are a projection of some idea inside of me, even if a character is inspired by an actual person, I'm well aware that it is not that person. My job is to identify the essence of the character, and to bring them to life long enough to commit the acts, say the words or simply "be" in a way that allows them to affect and be affected by other elements and events in the imaginary world of a story.
Phoebe GloecknerI don't like to be constrained to any one medium. I like to surprise and amuse - and indeed, torture - myself by weaving back and forth between images and words of all sorts, and trying to create work in the end that feels "of a piece." This is why I resist calling myself a "cartoonist." It doesn't seem to describe what I do.
Phoebe GloecknerI spend quite a bit of time thinking about my students. I look at them, at their work, I listen to what they tell me, and try to figure out who they might become in the best of all possible worlds. This is not easy. Students try to give you clues; sometimes they look at you as if imploring you to understand something about them that they don't yet have the means to articulate. How can one succeed at this? And how can one do it 20 times over for all the students in a class? It's impossible, of course. I know this, but I try anyway. It's tiring.
Phoebe Gloeckner