Most comics are not truly rebellious or creatively free. Most comics, paintings, music, etc., are derivative of other, more successful works. And it's quite often that those without much rebellious spirit are the ones to imitate it. Genuine radical expression is hard to come by, but it usually crops up when money is not a motivating factor. You can take all the liberties you want when someone else's dime is not at stake. The validation is not a threat to comics. A far greater threat to the creative freedom of artists working in any medium is self-consciousness and self-censorship.
Phoebe GloecknerOddly enough, I suppose, I don't give much thought to my style, and I don't attempt to be consistent - except within a story. You ask if I struggled to find my style. It seems to me that style - in other words, a way of thinking and doing things - is innate. You can try to will it to be different, but it's like a signature - you can't change its fundamental nature.
Phoebe GloecknerI don't think it's possible to teach a person to be an artist. But yet, I'm here, and I suppose this is what I'm expected to do. I teach a course called graphic narrative and one called digital studios, but no matter the topic, the basic principle underlying my "method" of teaching is that a properly prepared artist/creator must simply know everything. Not just how to draw, but how to see. Not just how to use a computer program, but what the word "penultimate" means. And the shape and orientation of a goat's pupil. And where Kentucky and Chile are, at least approximately.
Phoebe GloecknerI am aware of existing in a nearly constant state of inner turmoil and argument. I become frustrated with my work when the solution to a creative impasse seems like a secret I don't want to tell myself. It's not that I lose faith in my work - I'm fairly certain the answers are there, but much of my energy is spent beating my psyche into revealing them.
Phoebe GloecknerUnderground comics were striking in that they seemed largely unedited - in a typical book, with stories by five to ten creators, some stories would be shockingly bad, and others would be startlingly brilliant. This was a lively and exciting combination. The artwork and stories, good and bad, were all so different - I'd stare at the pages and lose track of time. This was a world where anything could happen, and I wanted to go there.
Phoebe Gloeckner