Most comics are not truly rebellious or creatively free. Most comics, paintings, music, etc., are derivative of other, more successful works. And it's quite often that those without much rebellious spirit are the ones to imitate it. Genuine radical expression is hard to come by, but it usually crops up when money is not a motivating factor. You can take all the liberties you want when someone else's dime is not at stake. The validation is not a threat to comics. A far greater threat to the creative freedom of artists working in any medium is self-consciousness and self-censorship.
Phoebe GloecknerWhatever they are, can Comics be "Art"? Of course they can. The "Art" in a piece is something independent of genre, form, or material. My feeling is that most paintings, most films, most music, most literature and, indeed, most comics fail as "Art." A masterpiece in any genre, form or material is equally "good." It's ridiculous to impose a hierarchy of value on art. The division between high and low art is one that cannot be defended because it has no correlation to aesthetic response.
Phoebe GloecknerUnderground comics were striking in that they seemed largely unedited - in a typical book, with stories by five to ten creators, some stories would be shockingly bad, and others would be startlingly brilliant. This was a lively and exciting combination. The artwork and stories, good and bad, were all so different - I'd stare at the pages and lose track of time. This was a world where anything could happen, and I wanted to go there.
Phoebe GloecknerA character does seem to have a life of its own, but I have what I'd describe as a very fluid relationship with them - as I'm thinking of what they will be like, they shift in and out of focus - they are a projection of some idea inside of me, even if a character is inspired by an actual person, I'm well aware that it is not that person. My job is to identify the essence of the character, and to bring them to life long enough to commit the acts, say the words or simply "be" in a way that allows them to affect and be affected by other elements and events in the imaginary world of a story.
Phoebe GloecknerI don't think it's possible to teach a person to be an artist. But yet, I'm here, and I suppose this is what I'm expected to do. I teach a course called graphic narrative and one called digital studios, but no matter the topic, the basic principle underlying my "method" of teaching is that a properly prepared artist/creator must simply know everything. Not just how to draw, but how to see. Not just how to use a computer program, but what the word "penultimate" means. And the shape and orientation of a goat's pupil. And where Kentucky and Chile are, at least approximately.
Phoebe Gloeckner