You can sit down with your child and prompt him to show you something - perhaps how to play a game [on the computer]. By learning a game, you're getting close to the kid and gaining insight into ways of learning. The kid can see this happening and feels respected, so it fosters the relationship between you and the kid.
Seymour PapertEven with the most stupid video games, kids learn more about learning than they ever did before, because they want to learn codes and moves before other kids figure them out. They're motivated to seek out someone or search the Net for help. A student who makes a video game has to solve mathematical problems to make special effects happen on the screen.
Seymour PapertWorking with the computer gives rise to many opportunities to transcend asocial behavior, because it produces exciting and visually interesting things to share, whether it's by creating video games, computer art or sharing exciting Web sites.
Seymour PapertIf children really want to learn something, and have the opportunity to learn it in use, they do so even if the teaching is poor. For example many learn difficult video games with no professional teaching at all!
Seymour PapertI do think that we'd do better if we just offered all the bureaucrats in the Department of Education very attractive early retirements. But whether you want to abolish the department is another matter. Maybe there's room for recruiting a lot of visionary people who would do very good things: develop new techniques, new ideas, foster innovative models, disseminate those ideas.
Seymour PapertWhat the gears cannot do the computer might. The computer is the Proteus of machines. Its essence is its universality, its power to simulate
Seymour PapertEducators who have said, "We don't like that, so we'll continue to teach as if it's not happening," are just aggravating the gap between what happens in schools and what happens in the real world. Because of their personalities, or for cultural reasons, some kids might better express themselves through moving images and sound.
Seymour Papert