Every maker of video games knows something that the makers of curriculum don't seem to understand. You'll never see a video game being advertised as being easy. Kids who do not like school will tell you it's not because it's too hard. It's because it's--boring
Seymour PapertI prefer software where kids build something and run into problems they have to solve.
Seymour PapertUntil very recently, most knowledge was inaccessible to people who couldn't read text. But this is changing. The computer opens up other channels of gaining knowledge. If someone is blind, we now have very good machines that will read to him. If someone can't recognize letters, he also will have access to knowledge through sound and images.
Seymour PapertWe often treat children as if they're not very competent to do anything on their own. So we make them stop learning in a natural way - by exploring. Logo [the computer programming language ] allows them to find their way around the computer, as they would find their way around the house, uncontaminated by the bureaucracies of schools.
Seymour PapertMy ex-student, Idit Harel, who wrote a book, "Children Designs," has a documented story of a kid who was very shy, isolated and didn't talk much to other kids. She was a little overweight, and the other kids looked down on her for that reason.But then she made a discovery about how to do something on the computer. The discovery was picked up by other kids, and within a few weeks there was a total transformation. This kid was now in demand. And that changed her feeling about herself.
Seymour Papert