Terrified of being alone, yet afraid of intimacy, we experience widespread feelings of emptiness, of disconnection, of the unreality of self. And here the computer, a companion without emotional demands, offers a compromise. You can be a loner, but never alone. You can interact, but need never feel vulnerable to another person.
Sherry TurklePeople thought I was very pro-computer. I was on the cover of Wired magazine. [Then things began to change. In the early 80s,] we met this technology and became smitten like young lovers. But today our attachment is unhealthy.
Sherry TurklePinball games were constrained by physical limitations, ultimately by the physical laws that govern the motion of a small metal ball. The video world knows no such bounds. Objects fly, spin, accelerate, change shape and color, disappear and reappear. Their behavior, like the behavior of anything created by a computer program, is limited only by the programmer's imagination. The objects in a video game are representations of objects. And a representation of a ball, unlike a real one, never need obey the laws of gravity unless its programmer wants it to.
Sherry TurkleWhat I'm seeing is a generation that says consistently, 'I would rather text than make a telephone call.' Why? It's less risky. I can just get the information out there. I don't have to get all involved; it's more efficient. I would rather text than see somebody face to face.
Sherry Turkle