Terrified of being alone, yet afraid of intimacy, we experience widespread feelings of emptiness, of disconnection, of the unreality of self. And here the computer, a companion without emotional demands, offers a compromise. You can be a loner, but never alone. You can interact, but need never feel vulnerable to another person.
Sherry TurkleThe kind of solitude that refreshes and restores is very important, not just for children, not just for adolescents, but for all of us. If you don't teach your children how to be alone they will only be able to be lonely.
Sherry TurklePinball games were constrained by physical limitations, ultimately by the physical laws that govern the motion of a small metal ball. The video world knows no such bounds. Objects fly, spin, accelerate, change shape and color, disappear and reappear. Their behavior, like the behavior of anything created by a computer program, is limited only by the programmer's imagination. The objects in a video game are representations of objects. And a representation of a ball, unlike a real one, never need obey the laws of gravity unless its programmer wants it to.
Sherry TurkleWe're smitten with technology. And we're afraid, like young lovers, that too much talking might spoil the romance. But it's time to talk.
Sherry TurkleKids have moved from, "I have a feeling, I want to make a call," to "I'd like to have a feeling, I need to send a text." In other words, there's a continual need for validation. They're constituting a thought or feeling by sending it out for votes. That's really not where you want to be emotionally.
Sherry Turkle