That's where the inspiration was and so the more that you rewrite and the more you rewrite and the more the numbnuts are coming in to give you notes then the more problems you run into and the more it suddenly doesn't seem like the movie, the story, the characters changed, watered down and we don't have that with this.
Todd FarmerI mean, 3-D adds a whole level of 'oh my goodness' to the movie in good ways and bad ways that you have to deal with. We've overcome any obstacle that we've ever had because we have a great 3-D crew, Max and the guys at Paradise 3-D.
Todd FarmerWe write for actors and even down to the smallest character in the film, they all have their moment. You take that and you put it in a story that's in your face and there's tons of hardcore R action, nudity and you name it, but at the same time there really is a story there. It's got heart and at the end of the movie people will feel it. So I hope they'll their friends and want to see more.
Todd Farmer'Scissorman' is terrifying. The studio at the time didn't want Scissorman because they were afraid that he'd look silly to which my response was, 'Well, then why did buy this because that's what the game is.' But I lost that battle.
Todd FarmerI mean if you look at the Charger and you compare it to other cars, the way the lines work, the tires, in 3-D it's gorgeous. One thing that we found was that the reflective surface was weird. It does funny things in 3-D. So you have to deal with that.
Todd FarmerIn a way it was a modern story but it played to all those 1980 slasher movies. We did the same thing with this. Patrick wanted to do a 1970's road movie and if you'll see, this is a modern story but it's got so much 1970's in your face feel to it. So that was the point, to take that stuff that we loved growing up and sort of do it for today. I think we accomplished it. We'll see.
Todd Farmer