I spoke at TED Global 2010 about the ways that video games engage the brain, and in particular, the idea of reward structures: how a challenge or task can be broken down and presented to make it as engaging as possible.
Tom ChatfieldTime, presence and physical attentiveness are our most basic proxies for something ultimately unprovable: that we are understood.
Tom ChatfieldFrom exam grading to health education to professional training to democratic participation, paths towards self-realization and success in the world are often daunting and obscure: journeys only the privileged feel confident setting off along.
Tom Chatfield