It's got to do with the contention between content and form. Invariably that's what's responsible for its energies, its tensions, its being interesting or not.
Garry WinograndYou use the vertical edge as the point of reference, instead of the horizontal edge. I have a picture of a beggar, where there's an arm coming into the frame from the side. And the arm is parallel to the horizontal edge and it makes it work. It's all games, you know. But it keeps it interesting to do, to play.
Garry Winogrand