We had Chinese artists that would put in elements for the Chinese audience like the calligraphy actually means something so the audience when they read it they'll understand. So there were definitely little things we were able to do that specifically leveraged the artists' talents.
Jennifer Yuh NelsonThere aren't a lot of female story artists, and it's baffling to me. There are a lot of kids in school that are female and I wonder, 'Where did they all go?' People have brought it up, asking me, 'What did you do?' I don't really know. I puttered along, did my thing and gender has really never been an issue.
Jennifer Yuh NelsonTigress is my alternate personality, especially with children. I love animation because you get to do things you don't normally get to.
Jennifer Yuh NelsonI think we had to push forward to make sure it was different, do something that we had never done before and yet still have the consistency to stay in the same world. This was our chance to do all the things we didn't get a chance to do before. We've been working on these movies [Kung Fu Panda] for twelve years and we have to keep things exciting for us in order for us to devote that many years of our lives to do this.
Jennifer Yuh Nelson8 year old young girl came up to me when I went to speak at an elementary school, and she gave me a drawing. It was great and she said "I want to be just like you when I grow up and direct movies". And that just made me choke up. It was so cute, and the reason why she's looking at me is I look like her.
Jennifer Yuh NelsonEvery movie goes through that U-shape where you start with 'Oh that's a great idea. I love it.' Everything's possible and then you face 'Oh, we can't do that, and that's impossible, and that's a bad choice.' You go the practicality of it. And then you come up to 'Great.' But that middle part is when you don't have results yet.
Jennifer Yuh NelsonOne of my favorite things about the Kung Fu Panda 3 is the look of it. We never go for realism. I think a lot of time when people go for 3D that's the mistake. Because we're never going for full realism - for computer generated live action films like Avatar the goal is realism, to make the audience feel like they are seeing something that is real. Lord of the Rings had character design and environments to make it look real, whereas we aren't going for that, we are going for something that is theatrically, viscerally, and emotionally real.
Jennifer Yuh Nelson