At Pixar, I don't have to compromise at all. When I look at the finished "Toy Story 3," I don't sit and constantly think, oh, the actor was having a bad day, or oh, it rained and we couldn't use that set. The story that I wanted to tell is what is on screen, and I haven't had to compromise it one iota.
Lee UnkrichI'd like to drill in a little more detail into one aspect of cutting which is particularly close to me and that's dialogue editing. It is a vital part of editing especially in animated film, but in the end it is usually completely transparent to the audience. The vocal performances are reported for over several years and the actors are very rarely in recording studios together. That's why the editor has got to all these different performances and edit them together to create the illusion of spontaneity and real action.
Lee UnkrichI wanted the Andy of Toy Story 3 to be right on the cusp, straddling childhood and adulthood ... I wanted to find this sweet spot where he had gotten tall and had clearly grown up but still retained many boyish qualities, including a boyish charm.
Lee UnkrichYou can tell a story clearly in the storyboards, but if you don't keep the correct focus in the animation, it can be ruined.
Lee Unkrich