If you work in an urgent-only culture, the only solution is to make the right things urgent.
We do not need to teach students to embrace the status quo.
If the game is designed for you to lose, don't play that game. Play a different one.
Saying 'no' or even 'stop' is the hallmark of the professional you want on your team.
Don't create for the masses. Create for the people who are your kind of weird.
The market and the consumer and idea trump the system.