When I'm working on games I don't think necessarily about what the end benefit of the game is going to be. Typically I'm trying to think of: "What can I do that is going to find new ways to entertain and surprise people."
Shigeru MiyamotoI think that the entertainment industry itself has a history of chasing success. Any time a hit product comes out, all the other companies start chasing after that success and trying to recreate it by putting out similar products.
Shigeru MiyamotoI think I can make an entirely new game experience, and if I can't do it, some other game designer will.
Shigeru Miyamoto