The obvious objective of video games is to entertain people by surprising them with new experiences.
Shigeru MiyamotoFor a long time at Nintendo we didn't focus as much on online play because for many years doing so would have limited the size of the audience that could enjoy those features. But certainly now we see that so many people are connected to the Internet. It opens up a tremendous amount of possibilities.
Shigeru MiyamotoI try not so much to create new characters and worlds but to create new game-play experiences.
Shigeru MiyamotoAngry Birds is a very simple idea but its one of those games that I immediately appreciated when I first started playing, before wishing that I had been the one to come up with the idea first.
Shigeru MiyamotoI don't want to criticize any other designers, but I have to say that many of the people involved in this industry - directors and producers - are trying to make their games more like movies. They are longing to make movies rather than making videogames.
Shigeru MiyamotoI could make Halo. Itโs not that I couldnโt design that game. Itโs just that I choose not to. One thing about my game design is that I never try to look for what people want and then try to make that game design. I always try to create new experiences that are fun to play.
Shigeru MiyamotoI think Zelda 64 is utilizing about 90 percent of the N64 potential, ... When we made Mario 64 we were simply utilizing 60 to 70 percent. So we have come a long way I believe.
Shigeru MiyamotoI think that inside every adult is the heart of a child. We just gradually convince ourselves that we have to act more like adults.
Shigeru MiyamotoIn other words, I'm not intending to start from things that require a five-year development time.
Shigeru MiyamotoFortunately, because of the spread of smart devices, people take games for granted now. It's a good thing for us, because we do not have to worry about making games something that are relevant to general people's daily lives.
Shigeru MiyamotoI never really participated in specific sports or anything, but once I hit 40, I started to get a little bit more active and began swimming more.
Shigeru MiyamotoA good idea is something that does not solve just one single problem, but rather can solve multiple problems at once.
Shigeru MiyamotoOur job as the game creators or developers - the programmers, artists, and whatnot - is that we have to kind of put ourselves in the user's shoes. We try to see what they're seeing, and then make it, and support what we think they might think.
Shigeru MiyamotoOf course, I have my own limits as to how much game software I can take care of at any one time.
Shigeru MiyamotoI don't really think of things in terms of legacy or where I stand in the history of Nintendo or anything like that.
Shigeru MiyamotoI think when you talk about competing against others, the problem is that you refer to something that's been done already and try to beat it.
Shigeru MiyamotoWhat I found is that just in the lifestyle today, people have fewer and fewer opportunities to get exercise.
Shigeru MiyamotoAll the time, players are forced to do their utmost. If they are challenged to the limit, is it really fun for them?
Shigeru MiyamotoNecessity is the mother of invention. I love solving things like that. Because there wasn't enough memory, thinking of an economical way to make the movements look right was like solving a puzzle, and I had a lot of fun.
Shigeru MiyamotoIf we end up creating a gameplay structure where it makes sense for, whether it's a female to go rescue a male or a gay man to rescue a lesbian woman or a lesbian woman to rescue a gay man, we might take that approach.
Shigeru MiyamotoI think what's really the most ideal thing is for the player themselves, within their own imagination, to carve out what they view as being the essence of the character.
Shigeru MiyamotoIt isn't about games, for me, personally, and it never really was. It was about creating something - anything - far bigger than yourself.
Shigeru MiyamotoWhen I'm making video games today, I want people to be entertained. I am always thinking, How are people going to enjoy playing the games we are making today? And as long as I can enjoy something other people can enjoy it, too.
Shigeru MiyamotoSo, it's important for us to acknowledge that we're prone to be conservative, and in turn surround ourselves with individuals who will help break down our conservatism.
Shigeru MiyamotoOf course, I would like to know what [Sony and Microsoft] do with their machines, but there is no game that I feel the need to go see. So far, from what Iโve seen on the show this year, there does not seem to be any games that I would like to have created myself.
Shigeru MiyamotoWhen I create a game, I try to focus more on the emotions that the player experiences during the game play.
Shigeru MiyamotoI used to draw cartoons. I'd just show them to some of my friends, expecting that they were going to appreciate them, that they were going to enjoy reading them.
Shigeru MiyamotoWe don't pay a whole lot of attention to the Internet until people have played the game - then we pay a lot of attention to whether people liked it. We read through it and see it, but we don't take it into consideration. ... [The Internet] is not going to dictate the direction of where the game goes.
Shigeru MiyamotoOriginally, I wanted a machine that would cost $100. My idea was to spend nothing on the console technology so all the money could be spent on improving the interface and software. If we hadn't used NAND flash memory and other pricey parts, we might have succeeded.
Shigeru MiyamotoI believe that any sort of changes to interface that allows people to get into games and enjoy games is a great trend.
Shigeru MiyamotoOf course, when it comes to Japanese role-playing games, in any role-playing game in Japan you're supposed to collect a huge number of items, and magic, and you've got to actually combine different items together to make something really different.
Shigeru MiyamotoWhen I'm working on games I don't think necessarily about what the end benefit of the game is going to be. Typically I'm trying to think of: "What can I do that is going to find new ways to entertain and surprise people."
Shigeru MiyamotoThroughout the Zelda series I've always tried to make players feel like they are in a kind of miniature garden. So, this time also, my challenge was how to make people feel comfortable and sometimes very scared at the same time. That is the big challenge.
Shigeru MiyamotoEntertainment companies always have to stay on the edge of trying to catch that certain thing that will grab people's attention. And that thing is always changing. Nintendo has been doing this for a long, long time. Originally, we weren't even a video game company, but we were still an entertainment company. So I can't say what that next thing is, but I can say, at Nintendo we're trying to create new ways to play.
Shigeru Miyamoto